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A building block of SCEI was its initial partnership with Sony Music which helped SCEI attract creative talent to the company as well as assist SCEI in manufacturing, marketing and producing discs, something that Sony Music had been doing with Music Discs.

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Modern graphics card offer the possibility to decode partially or completely a video stream using Direct X Video Acceleration (DXVA), in order to reduce CPU usage dramatically.It is created and owned by Sony Interactive Entertainment since December 3, 1994, with the launch of the original Play Station in Japan.Other hardware released as part of the Play Station series includes the PSX, a digital video recorder which was integrated with the Play Station and Play Station 2, though it was short lived due to its high price and was never released outside Japan, as well as a Sony Bravia television set which has an integrated Play Station 2.Negotiations officially ended in May 1992 and in order to decide the fate of the Play Station project, a meeting was held in June 1992, consisting of Sony President Ohga, Play Station Head Kutaragi and several senior members of Sony's board.At the meeting, Kutaragi unveiled a proprietary CD-ROM-based system he had been working on which involved playing video games with 3D graphics to the board.Olafsson was CEO and president of New York-based Sony Interactive Entertainment which was the mother company for the 1994-founded Sony Computer Entertainment of America (SCEA).

The Play Station project, SCEI's first official project, was finally given the green light by Sony executives in 1993 after a few years of development.

Sony revealed a Super Famicom with a built-in CD-ROM drive, that incorporated Green Book technology or CD-i, called "Play Station" (also known as SNES-CD) at the Consumer Electronics Show in June 1991.

However, a day after the announcement at CES, Nintendo announced that it would be breaking its partnership with Sony, opting to go with Philips instead but using the same technology.

Also in 1993, Phil Harrison, who would later become President of Sony Computer Entertainment Worldwide Studios, was recruited into SCEI to attract developers and publishers to produce games for their new Play Station platform.

After a demonstration of Sony's distribution plan as well as tech demos of its new console to game publishers and developers in a hotel in Tokyo in 1994, numerous developers began to approach Play Station.

Two of whom later became major partners were Electronic Arts in the West and Namco in Japan.