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, the overall effect is addictive, in terms of originality and solid design.For those who don't know, the story behind the game is quite compelling.
Features, such as pets and crafting give players customization options not found in other MOBAs.Having only just rediscovered long lost technologies, the humans are coming in to power again and the beasts are intent on stopping them.The player is thrust then in to a conflict between science and nature, man and beast -- a conflict as old as Gilgamesh and Enkidu.Each player is probably better off simply creating their own context for the battles.This mess about the human leader's sister going off and teaching the creatures how to use magic isn't as compelling an organizing influence as the beasts' natural fear of human pollution or their desire to seek vengeance for the humans' past transgressions.Halo 5: Guardians delivers epic multiplayer experiences that span multiple modes, full-featured level building tools, and a new chapter in the Master Chief saga.
-In WARZONE ASSAULT, its 24-player attack-and-defend with the attacking team looking to overrun strategic objectives while the opposing force works to stop the onslaught.
The fact that the beasts are now somewhat intelligent or can walk on two legs isn't really explained but that's not much of a problem.
At least it's not any dumber than saying, "Hey, there are elves." There are some parts of the backstory that aren't all that tight but, as with a game like , the focus is on the small battles, not the war.
But as I said, you're supposed to be a local participant in a largely unseen global conflict.
When the Behemoths start marching on your base, you don't so much care they're there anymore.
We all three took off for the nearest enemy base but were pulled back by the commander to construct a guard tower over our new sub-base. The only real gripe with this particular sequence has nothing to do with following someone else's orders.