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Canadian checkers and Singaporean/Malaysian checkers (also locally known as dum) are played on a 12×12 board.The 8×8 variant of draughts was weakly solved in 2007 by the team of Canadian computer scientist Jonathan Schaeffer.
In an ending with three kings versus one king, the player with three kings must win in thirteen moves or the game is a draw.From the standard starting position, both players can guarantee a draw with perfect play.Draughts is played by two opponents, on opposite sides of the gameboard. A move consists of moving a piece diagonally to an adjacent unoccupied square.Players agree before starting the game between "Must Capture" or "Free Capture". A sequence must capture the maximum possible number of pieces.In the "Must Capture" type of game, a man that fails to capture is forfeited (huffed). If more than one sequence qualifies, the capture must be done with a king instead of a man.Mainly played in Malaysia, Singapore, and the region nearby. Sometimes it is played on an 8×8 board when a 12×12 board is unavailable; a 10×10 board is rare in this region.
The rules are similar to the Spanish game, but the king, when it captures, must stop after the captured piece, and may begin a new capture movement from there.
A piece may move only diagonally into an unoccupied square.
Capturing is mandatory in most official rules, although some rule variations make capturing optional when presented.
In almost all variants, the player without pieces remaining, or who cannot move due to being blocked, loses the game.
Uncrowned pieces (men) move one step diagonally forward, and capture an opponent's piece by moving two consecutive steps in the same line, jumping over the piece on the first step.
With this rule, there is no draw with two pieces versus one.